Advanced Modelling- Fantasy House

For this, the goal was to create a house that belonged in a fantasy setting. During the process of designing the house, I decided upon pixies that have taken hold of living inside of a dead rat. Taking the organic and turning it into something that is generally an inorganic structure.

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Media Forge- Final Video

This video was created by a group of students including myself over the course of a 5 month period.

I was involved with every aspect of the video, from pre-production with helping to develop the script to being involved with storyboarding.

In the production phase of the video, I was involved with aiding in the recording of the voice over, getting the actor set up and prepared for the reading. I animated two portions of this video, one was the bicycle scene, the other being the doctor’s office scene. I was also there to compile all of the scenes together as well as fixing errors that were found during peer and client critiques.

This was an interesting experience, as I was exclusively working in a group rarely ever working alone. The biggest thing to take from this project is that communication is key. If the group isn’t communicating effectively, everything begins to fall apart.

Intermediate 3D Animation: Peer Critique

https://vimeo.com/235827384

First comes the positive aspects of the animation. The staging is well displayed, the arrangement of the reference footage and the character give the sense that the character is the main focus. There are well shown arcs in the movement of the arms, the way they swing outward in big circles.

Next we look at the problems that are occurring. The most prominent and consistent issues are the anatomy. When the character raises his leg, their foot essentially breaks at the ankle, bending all the way up to their shin. Anything from the shoulder up, that is the neck and shoulders, does not change at all, there is no bouncing or weight to it, it all is very stiff. The clavicle does not move at all, therefore his arm moving strangely. The characters back is almost broken on the downward swing. The arches in his arms were good, however the legs lack that aspect, not going off of a joint as much as they are sliding forward when the knee does. The timing of the animation is inconsistent, there will be times where something will move throughout multiple frames, but then just stop movement for 2 frames. There is of the animation where the arms and legs are still in motion, but the body is completely still, and it is the only time that happens. If it happened throughout the video it would make sense, but that one instance of the body stopping gives it a sense of really slowing down, a little too much slow down for such a fast action.