Japanese Media- Pop Media Project Research

Area- Akihabara

The setting chosen for this project is Akihabara, the area surrounding the train station of the same name located in the Chiyoda ward of Tokyo, Japan. Akihabara is also known as the Electronic City, as it is filled with electronic stores, which is what it was made famous for. Akihabara has also become well known for it’s depiction of otaku culture, with multiple anime and manga stores, maid cafes, and relying on advertisements using animated characters. This area of Japan shows a portion of the pop culture that Japan has to offer, especially on it’s technological side.

Medium- Yonkoma Manga/ Kishotenketsu Storytelling

The medium I am making this project in is called Yonkoma, or a four panelled comic. These comics were made famous by manga artist Kitazawa Rakuten, who is considered by many to be the father of modern manga, as he was one of the first people in Japan to become a manga artist professionally.

Yonkoma manga also use a type of storytelling that was used in Chinese poetry called Kishotenketsu. This story setup has four parts; the introduction, the development, the twist, and the result of the twist. This type of storytelling is used heavily by Japanese artists and storytellers, as they were influenced by Chinese art and culture.

A more modern take on the Yonkoma style is a web based manga entitled “Pop Team Epic” created and illustrated by Bkub Okawa. In conjunction with Yonkoma, Bkub Okawa uses Kishotenketsu in his comic as well, typically in a surreal and hilarious way, as this manga is used as a joke manga.

To help tie in with the setting of Akihabara, “Pop Team Epic” includes a large amount of pop culture references. Not only references from Japanese pop culture, but from international pop culture, and especially American.

Japanese Media- Character Design Project

 

My three character designs are from the Japanese folk tale entitled “Kachi-Kachi Yama, roughly translating into English as “Fire- Crackle Mountain.” The three characters are the old farmer, the sneaky Tanooki, and the Trickster Rabbit. All critiques are small details that help to define the characters form as well as giving it a more interesting silhouette.

Old Man- Before and After Critique

The old man character has clothes that are taken from ancient Japanese farmers clothes. They wore the woven hats to cover themselves from the sun, and wore a coat that seemed like it was made from straw, I am unsure of the actual material that made up these coats.

Critique brought to light some ideas to break the form some more, making the character less ball shaped and by bringing the back area down farther on the head, extending the foot that is facing towards the frontĀ  to break form more, add the other hand for clarity. The other hand could be used better to break the form more, so the arm will not get lost within the body. The sleeve on the arm carrying the pitch fork was made folded to give more break to the form as well.

Tanooki- Before and After Critique

 

The Tanooki changes in design were the most subtle between the three characters. Critique asked to allow for more negative space within the characters form, such as trying to add gap between the arms and the body so they could be seen as separate. The eyes were made the same size in order to keep some unity to the figure, and the front foot that is on the left side is made more identifiable by extending the line of the top of the foot that enters into the body.

Rabbit- Before and After Critique

The rabbit changes are subtle as well, mainly dealing with the inner portions of the body, as well as updating it for better solid drawing. The cheek on the left side of the image had a line extended into the face to show some dimensionality, as well as the line on the left ear that goes into the head. The curve that from the right side of the body into the head was made curvier, to add more depth to the characters body.

Japanese Media- Traditional Media Project- Ukiyo-e

The elements taken from research are things such as landscape depictions, matte colors, multi-layered system, and simple forms. This is not how all Ukiyo-e prints were like, however the are the most common and well known elements within them. The adaptation I used in this image are much simpler forms, less layers of color, as well as no serious use of outlines like a few images were known for.

Difficulties with this art form come down to technical skills especially. Carving the form into the blocks is time consuming and can be difficult to keep the form correct. This difficulty rises when a layered form is being used, which is what a majority of the works in Ukiyo-e are. The benefits come in being able to create the same image multiple times, as this is a printing process. The images being created can be made in different colors, as well as replicated to be sold to multiple buyers.

This work for the most part used the same processes that were used in the traditional creations in Ukiyo-e. The main liberties taken were in the carving material and the application tools. The material that the layers of color were being carved into was a piece of rubber stamp, which is meant to be carved into to make stamps. This rubber block was used as it is much easier to carve into, and made for a much faster and simpler carving process. For this project the entire block fo rubber was used, one layer of color on one side, another layer of color on the other. The way the paint was applied was via a roller that was covered in the paint, then rolled onto the stamp block rather than being brushed on. That was due to a lack of a brush, as well as the roller being in the same stamp kit as the rubber block. The roller was also used in the pressing of the paint, which was used as an easy means rather than making a makeshift baren to press the paint in with.

Japanese Media- Traditional Art Research

“The Plum Garden in Kameido” Hiroshige, 1857

“Great Wave off Kanagawa” Hokusai, c.1829-1833

-What examples are you drawing from? Are they all from the same period? If so, what is unique about this form in this time? If not, what has changed between the different periods or schools within this form?

These two examples are from the late Edo period, a few decades or so before the Meiji Restoration. This was on the decline of ukiyo-e as an art form, but created some of the most well-known pieces of Japanese art. In comparison to earlier ukiyo-e creations which depicted lifestyles like the pleasure districts and nobles, the late depictions showcase more landscapes and abstract figures. Their images were the same size as earlier ukiyo-e images, but were more vibrant in color application, mainly in Hokusai’s work.

-How was this originally accomplished? What techniques were used traditionally?

The traditional way began with an artist to create a drawing of the piece they wanted to make. They then glued it to a piece of wood, which they would then carve the image into the wood to make a relief. After this process was completed, They would then apply ink to the wood relief, mainly through a wire brush. They apply a blank piece of paper to the ink covered wood, and press down on it with a tool known as a baren. After they thoroughly press the ink, they remove the paper, to reveal the product. If the image requires multiple colors, a different wood block is made for each color, and the paper is pressed in a sequence to create the finished image.

Senior Studio- Torrey Pines Critical Thinking Questions

How does Torrey Pines’ animation technique/style speak towards and support the themes explored in the story?

The story of Torrey Pines is a coming of age story. So there are multiple references of maturity and identity in the film. The use of paper stop motion allows for the film to seem more childlike. This fits with the viewpoint of the story being from that of a child. It’s style keeps itself restricted in that it cannot do certain things like show depth or do lighting incredibly well. This however just adds more to the stories themes of a child’s vision. Stop motion is one of the easier forms of animation to create, which is why kids will dip into things like stop motion and flip books. However, stop motion is much harder to do effectively, and Torrey Pines is one that does it exceptionally, while also keeping the values of youth still retained within its design.

Another one of the themes of Torrey Pines is of self-identity. The matter of someone fitting into their own skin is one of the core concepts of the character Petersen. She goes through the struggle of being terrified of herself, not feeling correct in how she looked and felt inside. With the childish overtones of the cut out stop motion animation, it creates a creepy effect. The hallucination scenes where she is birthing multiple children, growing large breasts, and having her period all in the same moment is a frightening experience, and it must have been even more frightening to think about as a 12 year old girl who didn’t feel like they were the correct gender. This makes the other hallucination with the beard growing, muscle showing, and manly voice seem more exciting and joyful. It’s not made out of fear, it’s made out of understanding what the character wants to be. Finally knowing who they are inside and what they should be.

Another technique that the animator did that helped to drive the authenticity of this film is the use of entirely physical practices. The fact of this story being told as a personal true story means that this is something that the creator really cares about. This kind of care is shown through the amount of time and dedication it took to craft this film. The use of a multiplane camera and entirely physical materials such as paper cutouts shows the time the creator put into this piece. It shows how much it truly meant to them and how badly they wanted this story to be told to the world.

 

How does Torrey Pines utilize specific anecdotes and perspectives to relate to the viewer on a personal level? Comment on the overall effects of retelling a narrative through a personal lens.

The use of a personal perspective in Torrey Pines allows for certain details to be added that the creator remembers and adds to the story to create a more personal story. The film tends to feel broken up between the anecdotes it portrays, but that portrayal is what makes Torrey Pines feel more personal. These details create a dialogue between the characters and the viewer in order to break the barriers the film has of being a 2D stop motion animation. One detail that stuck out is when Torrey Pines was putting a jigsaw puzzle together and started out with finding the edge pieces and setting them aside. This is something that I personally have done when putting a puzzle together, thus giving me a connection to the characters of the story and getting me more engaged with it. A more general example is the dinner scene, where Petersen is eating and doesn’t want to eat her vegetables. A lot of people can relate to not wanting to eat their vegetables when they were kids. The film also develops the nature of school with short scenes taking place in a classroom, each giving a different experience that gives the viewer a sense of relatability. Things like the teacher speaking in nonsense while lecturing, dissection of animals, the passing of notes, all things meant to relate to the viewer. Torrey Pines is one of the more relatable animations out there, especially since it was based on a true story. It is hard to pick out moments that didn’t feel relatable to the viewer. Even when in the realms of animation, it makes everything feel more like a real story unfolding before you when it becomes more relatable to the viewers.

There are however other effects to a narrative being told in a personal level. That being certain details can be omitted or get lost within the story because it is being told from one side. We don’t know about many other details besides what the one character knows, thus creating a lack of outside knowledge for the viewer to understand. Just based on the hallucinations alone, it is difficult to tell how the mother is schizophrenic. The main reason many viewers know is based on the description of the film rather than the viewing of the film itself. The initial reaction when viewing the ending was an extreme surprise when we found that Petersen was actually being kidnapped by her mother. The fact that this came as a surprise is hard to tell if it was because of the story being told from a single perspective which doesn’t allow enough information to be given to the viewer, or if this was supposed to be a surprise, and the creator is giving the viewers the same surprise they felt when it happened to them. This portion of the personal story can cause the viewer to disassociate from the story, because they lack crucial information that can aid their developing attachment to the story.

 

How does Torrey Pines develop characters and narrative successfully without dialogue?

Torrey Pines’ mostly nonverbal storytelling covers a vast majority of topics that are involved with the themes of the film. The way this is achieved is by visual means. This includes the physical actions of the characters as well as their facial expressions. Certain examples of this includes how Torrey Pines treats others, where in the beginning she was nasty to a boy and would generally shut others out of her life. Later on in the film she learns to accept others and be more open, like when she was nice to the bearded man at the end. There is also a consistent use of hallucinations, dream like sequences, and floating disembodied visuals that describe the garbled dialogue the characters are speaking. Another example of character development and how the film portrays this is how Petersen views themselves throughout the duration. They at first are unhappy about their future as a woman, and are terrified by how their body might change. This is visualized in a hallucination where Petersen becomes an adult, and begins to birth multiple children, as well as lactate. However after the events of the movie, the character finds what they truly want, and what would make them happy in the future, which is being a man. This was shown through another hallucination, where Petersen has large muscles, no pig tails, and a full grown beard.

There are also very simple details that can be exaggerated to benefit the development of the characters. The grandmother being able to go through an entire pack in one sitting shows how much of a chain smoker she is and this detail may be minor, but it is blown out of proportion with how many cigarettes she smokes, and then it keeps it consistent throughout the film. This is also the same with the boy in school that sat next to Petersen. He would lightly make jokes to make Petersen interested, and then would lead into the eventual passing of the note. His character was built to pass this note, and to give the viewer the notion of how Petersen feels about boys and relationships with them.

Another method Torrey Pines uses to develop its characters is through the use of nonverbal sounds. The film uses a large amount of grunts when displaying emotion, such as when Petersen lets out a noise to show their disgust with their food. Torrey Pines also uses certain amounts of music to the benefit of its characters, such as when showing Petersen’s development into a punk by hanging out with a punk rock band. There are multiple forms of communication that can display character development without the use of verbal dialogue.

Production 2- Individual Project

this project is a video art piece that is inspired by the work of Bill Viola, mainly his two pieces Reflecting Pool and the art installation Martyrs. This project is showcasing the human connection with nature and referencing how the cycles of the seasons is comparable to the cycles of human life, going from birth which represents spring, childhood and youth which represents summer, adulthood representing fall, and death, representing winter.

Each phase of the cycle has a set color applied to it, these colors are based on multiple opinions taken from others, all the colors ranged within the area of the colors used for the video.

The bodies are aligned in a way to give a sense of the cycle, as well as a form of depth to showcase the length of the cycle. As well this video delves into the concept of “absence of space” which shows something on one side of the frame and has the viewer expect something on the next side of the frame.

Some symbolism related to the positioning of the two end phases, birth and death, are that they are the closest to nature, and therefore were positioned in that way, the baby phase curled around the tree and the death phase surrounded by trees.

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